The Application and Effects of Human Interest Framing in Identity-Based Film Festival Coverage During the Reformation Era
Article

Abstract
Since the onset of the Reformasi period in 1998, Indonesia’s media and film sectors have undergone substantial transformation. Major online news portals began reporting on identity-based film festivals, addressing themes such as LGBT issues, gender, religion, children, human rights, and governance. This study examines the use of human interest framing in the coverage of identity-based film festivals published by five leading Indonesian online news portals, namely Kompas.com, Tempo.co, Detik.com, Antaranews.com, and MediaIndonesia.com. The analysis focuses on articles published from 2005 (corresponding to the period when online news media started providing sustained reporting on these festivals), to 2020. A total of 175 articles covering 39 festivals were analyzed, revealing variations in the use of framing indicators, including the presence of human figures, emotional appeals, perceived impacts on individuals, and effects on their personal lives or social groups. The findings indicate that privately owned portals were more active in employing human interest frames than government-owned or affiliated media. Overall, the study demonstrates that the adoption of human interest framing reflects broader socio-political shifts within Indonesia’s online news media landscape, marked by greater openness to sensitive issues raised by identity-based film festivals.

 

Abstrakt
Sejak dimulainya era Reformasi pada tahun 1998, sektor media dan perfilman di Indonesia mengalami transformasi yang signifikan. Portal-portal berita daring utama mulai memberitakan festival film berbasis identitas yang mengangkat berbagai tema, seperti isu LGBT, gender, agama, anak, hak asasi manusia, dan isu pemerintahan. Penelitian ini mengkaji penggunaan pembingkaian human interest dalam pemberitaan festival film berbasis identitas yang dipublikasikan oleh lima portal berita daring terkemuka di Indonesia, yaitu Kompas.com, Tempo.co, Detik.com, Antaranews.com, dan MediaIndonesia.com. Analisis difokuskan pada artikel yang diterbitkan selama periode 2005 (bertepatan dengan mulai berkembangnya pemberitaan yang berkelanjutan mengenai festival-festival tersebut oleh media berita daring) hingga 2020. Sebanyak 175 artikel yang meliput 39 festival dianalisis, yang menunjukkan adanya variasi dalam penggunaan indikator pembingkaian, meliputi kehadiran tokoh atau figur manusia, penggunaan daya tarik emosional, persepsi terhadap dampak pada individu, serta pengaruhnya terhadap kehidupan pribadi maupun kelompok sosial. Hasil penelitian menunjukkan bahwa portal berita milik swasta lebih aktif menggunakan pembingkaian human interest dibandingkan media yang dimiliki atau berafiliasi dengan pemerintah. Secara keseluruhan, penelitian ini menunjukkan bahwa penerapan pembingkaian human interest mencerminkan perubahan sosial-politik yang lebih luas dalam lanskap media berita daring di Indonesia, yang ditandai oleh semakin terbukanya ruang pemberitaan terhadap isu-isu sensitif yang diangkat oleh festival film berbasis identitas.

Indonesian Urban Homemakers and Female Online K-Drama Fandom: Exploring Collaborative Practices Based on Subculture Capital on Social Media
Article

The popularity of Korean dramas in Indonesia has sparked the formation of a dynamic fan subculture on social media platforms centered on Korean dramas. This study examines the collaborative practices of urban homemakers in the Republic of Indonesia in Korean drama fandom, explaining how their actions are shaped by their subcultural capital and facilitated by digital technology. In this study, the researchers used ethnography for the internet. The investigation focused on two online female fandom communities on Facebook and WhatsApp: Drama Mama and Mamak Ngedrakor. The research findings reveal that the online Korean drama fan subculture goes beyond mere fan interaction, developing into a realm where shared experiences of femininity and domestic life encourage collaborative practices inspired by a strong sense of sisterhood. In addition, this subculture emerges as a place of empowerment, utilizing the subcultural capital of its members, including social standing, educational attainment, skills with digital media, and experience as volunteer.

Discourses of Teenage Pregnancy and Teenage Motherhood as Portrayed in Philippine News Media (1973-2023)
Article

We examine the evolving discourses of teenage motherhood and teenage pregnancy in Philippine news media using Ruiz’s (2009) three-level qualitative sociological discourse analysis. Drawing from 79 news articles published in the country over a 50-year timeframe (1973 to 2023), we observe three overarching, yet non-mutually exclusive, waves of dominant discourses: (1) the Catholic moral discourse (predominant in early 1970s to late 1980s), which tended to frame teenage pregnancy and motherhood in moral terms; (2) the human capital discourse (predominantly in late 1980s to early 2000s), which appeared to reframe the phenomenon as a health and socioeconomic concern; and (3) the poverty trap discourse (predominantly in early 2000s to early 2020s), which amplified how teenage pregnancies and motherhood render young women vulnerable to cyclical poverty without self-sufficiency. We use the wave metaphor to emphasize continuity and rearticulation rather than replacement as older framings endure even as new institutional vocabularies emerge, and nascent discourses may appear within earlier periods before becoming more pronounced in later ones. Finally, we highlight the importance of critically examining these waves of discourses because they can shape societal attitudes and policies toward teenage pregnancy and teenage motherhood.

Aesthetic Pressure in Audiovisual Narratives: A Semiotic Content Analysis of South Korean and Luso-Brazilian TV Series
Article

Across Eastern and Western cultures, aesthetic norms continue to oppress women, with certain aspects transcending socio-historical differences. To visualize symbolic violence in media, we selected three series from diverse but related cultural and social contexts: South Korea’s My ID is Gangnam Beauty, Portugal’s The Good Girls Club, and Brazil’s Hidden Truths. Utilizing a qualitative and interpretive semiotic content analysis method and an intersectional decolonial feminist lens, we observe how these audiovisual media explore aesthetic norms semantically. Findings indicate that neoliberal and postfeminist discourses frame beauty practices as forms of empowerment in the three series. However, they often hide the structural forces pushing women toward unrealistic standards, with physical, financial, and psychological costs. The South Korean series explores bullying for not having hegemonic identities and bodies, and how women need to have a ‘feminine’ body to be accepted in their society. In the Portuguese series, the characters must prove themselves ‘sexy’ and capable of being valued by others. In Brazil’s series, the focus was to show how sensuality and hegemonic beauty standards continue to reinforce a collective imagination associated with success. The study raises awareness of how the media can use semiotics to promote inclusive and responsible representations of female beauty.

Revealing the Differences: Resexualization in the Textual Pluralities of Video Games
Article

Video games can be graphically or narratively overhauled through remasters, remakes, or other forms of textual pluralities to adjust to current game platforms. One of the adjustments is resexualization, narrative and mechanical transformations of bodily and gendered identities of the revisited characters. Drawing upon Gill’s (2003) resexualization of women’s bodies in media, Klein and Palmer’s (2016) textual pluralities, Purnomo et al. (2019) intertextual losses, and Krauss’ (2006) narrative negotiation on a corpus of games along with their textual pluralities, we attempted to explain resexualization in games by classifying resexualization, intertextual losses, and strategies to prevent intertextual losses. Spradleyan domain, taxonomy, componential, and cultural theme analyses were applied in the study. We formulated two types of resexualization namely resexualization type 1 (RT1) and type 2 (RT2) with the former related to gender-bending and latter to sexual objectification and de-objectification. These resexualizations trigger intertextual losses on identity and belonging. To prevent intertextual losses, three strategies are also formulated namely signaturization, alternation, and intratextualization. Game developers could employ the results of this study as a consideration when deciding to resexualize their characters in the context of textual pluralities.

Rituals of motherwork through conversations regarding social media use: A feminist re-imagination of mothering
Article

This study rests on the premise that motherwork is primarily embodied invisible work resonating with a sociological concept of articulation work. Articulation work as originally posited by Strauss (1985) considers social worlds in negotiated orders of managing and making-do with discontinuities. This involves conversations, often difficult to facilitate, that mothers do in their attempts to regulate their adolescent children’s social media use.

Using an exploratory interpretivist approach to communication research and using the tools of feminist interviewing and focus group discussion (FGD) facilitating, this paper examined how authentic connections between mothers and their adolescent children are made possible in parental regulation of social media use. Thirty (30) mother informants were selected using intensity sampling.

Guided by Carey’s (2009) Communication as Ritual Model and Kramarae’s (2005) Muted Group Theory, data revealed how authentic connections between mothers and their adolescent children emerge in conversations that covered following: a.) body, voice, and sexuality—a bridge over muddy waters; b.) housework, productivity, and functionality—a challenge to old paradigms; c.) happiness and success—the convolution between the now and the future; d.) community, parenting, and family—the ambivalent “village”; and e.) influence, purpose, and value—the anxiety to matter.